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Supreme command 2 mods
Supreme command 2 mods













supreme command 2 mods

If I've missed a mod, then please SEND ME A PRIVATE MESSAGE and provide a link so that I can add it to this list and contact the author to officially contribute their mod to the thread. Until then, I will keep the list here for the benefit of everyone. I will take down mods from the list in this OP as each modder takes care of their own mods in their respective comments. I ask that everyone follow the format of the SupCom 1 + FA list of mods thread in that each modder reserves themselves a SINGLE comment for all mods made by that author and update as necessary multiple mods by the same author(s) should be placed in the same comment. I invite all mod authors to contribute their mods to the list. Instead, it serves just to provide a list of mods with brief summaries and links to the homepages of the mods in an effort to save everyone time searching through these forums and elsewhere. However, this thread is not meant to replace the homepages of any mods. (And maybe even get the developers to finally help with this aspect.The purpose of this thread is to provide one convenient location for a list of SupCom 2 mods. Right now there is only a small community, however a mod that could be a great improvement could revolutionize the game. If you need a place to start look at the links below. If you can help I think it is the feelings of the majority of those who play this game that you should help them.

supreme command 2 mods

Many people are working on developing mods and maps to make Supreme Commander 2 a more diverse and interesting game. Revamp Map Pack (Contains most of the maps from the campaign) :).However, they do work for the most part, but some have problems with AI pathfinding. This is a due to the inability to added required AI markers since the files are compiled making them unreadable. Most player-made maps currently show up incorrectly in the preview box because they have to piggy back off an existing skirmish map's layout and ID to work. Many people have managed to port maps into skirmish from the campaign which would then be modded with mass points and spawn markers despite the fact that the game developer's have not released any sort of map editor or any other form of assistance. If you do not, you might seriously impair the game by accident. It should be noted that when using mods one should ALWAYS ALWAYS ALWAYS backup the original game files. Nonetheless, people have managed to find ways that successfully introduce new maps and units, many of which are from the previous Supreme Commander, into the game. Officially Supreme Commander 2 was declared early on to be uneditable by Chris Taylor.















Supreme command 2 mods